Today, foreign media Kotaku released their "Black Myth: Goku" review article (they do not have a test code). In the review, Kotaku gave high praise for the game’s graphics, combat system, art style, and interpretation of mythology.
But at the same time, it is easy to get lost without a map in the game, and the location of some checkpoints is not good enough. The plot requires players to be familiar with the hard premise of "Journey to the West".
At the end of the article, Kotaku said:
Obviously, this game has a deep love for culture and mythology, and the game itself carries too many stripped-down soul-like elements. Aside from the fact that this game presents one of the most famous Chinese mythology stories in an astonishingly vivid way, "Black Mythical Wukong" is not a bad game – as long as you are satisfied with Boss Rush and fighting a group of martial arts-savvy animal enemies – his combat system has enough interesting and satisfying ideas to really be worth experiencing. It is a very interesting variant soul game.
But any player who enters the game with this mindset will find that they are troubled by the narrative mentioned earlier. In general, exciting and complex narratives help to further enhance the experience of this game, but here, the way the story is told is unsatisfying and full of obstacles, and there are many of them.
"Dark Myth: Goku" doesn’t do it any good by not following textbook rules: it’s big for the sake of being big, and the most delicate thing in it is small, quiet, and dreamy. It’s ironic that it’s a game whose artistic style conflicts with itself… but, so be it.Black Myth: Wukong can just be another forgettable also-ran in a crowded genre.The player doesn’t need to hear any other sounds
Nomad Starry Sky, all NPC branches, hidden points, and important props are readily available!
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